Second, you could choose to leave the planet as normal. This would set a 2 in-game week timer before you succumb to the infection and die. The Sea Emperor would be dead by the time you reached the PCF, and you have 2 options:įirst, you could choose to stay on the planet to avoid infecting others. This would shut off the QEP early, but also the PCF and the Sea Emperor incubator. This can be done using the sea dragon to shoot the entrance. Somehow the player would be able to deactivate the Thermal Plant in the ILZ. but the credits will role with text about why you shouldn't put the cuddlefish in the bioreactor. WHY? Well, with this mechanic, you can't. some people put the cuddlefish into the bioreactor. If you don't have a base at that point, you're stranded and lose the game. This means that eventually, the lifepod gets fully broken down, making it sink and unable to be used. So the idea is that because of the landing and the broken panel. So this is a more fun one which is very unlikely etc. However, do everything with an infected fish, and the opposite will happen. You can either eat them raw (cooked doesn't work), be in a container aquarium with those peepers, or pick them up to recover some time. The player can expand that time using peepers that carry a small amount of Enzyme 42. The base idea is that when you haven't been cured for a certain amount of time, you die and the credits will roll. So its not only endings, but also mechanics and more! This page contains changes that could make the game better or harder.
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